afterimage

perception and memory

afterimage

a shape shows up for a moment, then it's gone.

put it back: same spot, same size, same spin. less time to look, and stranger shapes, every round.

how to play

how to play afterimage

Afterimage is a free spatial memory game. A shape appears on a grid for a moment. Then you put it back: same spot, same size, same spin. Five shapes per game, each scored from 0 to 100% by how much your shape overlaps the original, and a daily set that everyone gets.

  1. Memorize the shape while the countdown runs: where it sits, how big it is and which way it points.
  2. The shape comes back in the middle, default size and straight.
  3. Drag it into place. Drag the dot to size and spin it in one move. On a phone you can also pinch and twist with two fingers; on a laptop the mouse wheel sizes it.
  4. Lock it in. The original appears as a dashed outline over yours, with what was off in plain words.
  5. It gets harder: less time to look each round (3 seconds down to 1.5), and the shapes go from even ones to lopsided ones where every degree counts.

Keyboard: Arrow keys move, plus and minus resize, [ and ] rotate (Shift for bigger steps), Enter locks in and moves on, Esc goes back to the menu.

tips

  • Anchor the shape to the grid: the strong lines are every five squares. Count from the nearest one.
  • Spin is the easiest thing to forget on lopsided shapes. Note where the longest point faces.
  • Size first, then spin, then position. Sizing moves where the edges land.

faq

How is afterimage scored?

By overlap: the area your shape shares with the original, divided by the area both cover. A perfect fit scores 100%; being a few grid squares off on a mid-size shape scores around 50%.

Is there a daily afterimage?

Yes. Everyone gets the same five shapes each day, with one attempt, a streak and a spoiler-free share.

Can I play with a keyboard?

Yes. Focus the grid, then use the arrow keys to move, plus and minus to resize, and the bracket keys to rotate. Hold Shift for bigger steps.

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